Hi! all
I have little problem.
I use FBX export maya character animation to Houdini. yes it worked. but little problem is : Skin definition (2) and geometry conversion. invalid deletion set(1)
Anyone help me . what can export Maya character Animation into Houdini ?
Maya Character Animation with FBX......?
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- mergen
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- old_school
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Two things that are missing that every post with an issue wrt Houdini should have:
Houdini build?
OS?
Please remember that we have daily builds for all supported Operating Systems available for download. Provide Houdini build and OS does help narrow things down a bit.
From the screen shot I can see that the OS is Mac.
The FBX importer from Autodesk is/was missing this feature on the Mac. Hopefully this has been addressed in recent releases of FBX.
In the meantime, please try downloading the latest H11.1 and try in this build. If you are an apprentice user, upgrading from H11.0.x to H11.1.x should be possible.
Houdini build?
OS?
Please remember that we have daily builds for all supported Operating Systems available for download. Provide Houdini build and OS does help narrow things down a bit.

From the screen shot I can see that the OS is Mac.
The FBX importer from Autodesk is/was missing this feature on the Mac. Hopefully this has been addressed in recent releases of FBX.
In the meantime, please try downloading the latest H11.1 and try in this build. If you are an apprentice user, upgrading from H11.0.x to H11.1.x should be possible.
There's at least one school like the old school!
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- mergen
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