Following my L-System question, here is a tougher one Does anyone have got a wise idea to “fill” that L-system ?
See the little squares ? I want them to be filled, like for example a capping polygon or something like that. I already tried to play with extrude, then clip / cookie, etc .. but it's very clean at all . Basically I want to carve out that L-system shape …
yep, that's right, but it's doesn't need to be very precise, I tried to play with the polywire SOP , I think I need some kind of projection to outline the overall shape .. I know that's not a common problem :?
The most precise-and-doable solution i see is the following: keep on the idea of polywiring it: polywire it enough ( so that the interior is filled wih geometry – since the base geometry is dense the wire radius needn't be high) Use the GeometryCOP, where you render from the good direction. Use then a TraceCOP pointing to the GometryCOP. That should give a good contour!
But if you work with a real close L-system ( like the Koch island example in the docs or if you make this one close), extrude and intersect with a plane with the Cookie SOP.