Undertaker

Undertaker

About Me

Expertise
Not Specified
Location
Not Specified
Website

Connect

Recent Forum Posts

Subdivide rpoblem May 26, 2004, 4:47 a.m.

Sure there are ways to sudbivide

What is your teapot's topology ? In which format did you import it ?

Little shader question May 25, 2004, 6:35 a.m.

Indeed that trick is working thanks for helping !

But I think my question should have been more precise, in fact when I see my networks, I think I really should try to find a way to get my object size in VOPS, a sort of input :?


but thanks, that's helping anyway !

Julien

Little shader question May 23, 2004, 5:32 p.m.

Hi everybody,

Here comes an other question…

I have got 2 boxes, the first one has got 7 in Y size and the second one 3 . I'm applying a brick pattern on these objects . How can my shader “read” those Y sizes so it can, according to that value, create a brick pattern 10 times smaller than that Y size. So, depending on which objects it's applied on, the pattern will have different sizes …

I'm not sure if I have to do that in VEXbuilder or elsewhere …

Thanks again in advance

Julien