I've been fighting for the last few days with some surfacing of a fluid animation I'm working on.
the animation I'm working on is to archieve an effect very close to this one:
http://vimeo.com/16052801 [vimeo.com]
so you've got a frame of reference.
my main problem now is the surfacing stage.
I can't get rid of the “overlapping sampling radius” (or whatever is it properly called) .. which is shown in the attached png file for a better explaination.
basically once the animation goes on and particles move far away from each other that “in between” geometry will fade off, but I don't want it there in first place.
my simulation has to be very slow, so every problem really pops out. (using time scale 0.1).
any help would be very appreciated! thanks


