RBD - bullet Objects weights

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Hi, I have a little question about Houdini rigid bodies.

When i simulate (with RBD object) two objects that have the exact same geometry and scale but a different density in their physical tab, the two objects just fall down at the same speed. The one with a greater density should fall faster and it doesn't.

First i thought that my weight wasn't calculated at all. I changed the mass or the density, but nothing different happend.
Then i tryed to put thoose two same objects with a different density on the two sides of a simulated plank wich is on top of a tube. Like two weights on a balance and here, my density seems to work, the object with more density make the plank tip on his side.

My question is how do i add weight to a rbd object so that it falls faster.

I have linked an attachement, a hip where i have objects trapped in a container and the container has a MDD animation, my objects are simulated and their weight don't seems to be enought to make them stay inside that container.

Thanks in advance.

Attachments:
Container_Example.hip (287.7 KB)

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The acceleration due to gravity is independent of mass, so Houdini's behaviour is correct (from Newton's second law, F = m * a = m * g, so the mass cancels out). You could, for example, use a Drag Force DOP with Ignore Mass turned off, and that will slow down lighter objects more than heavier objects. I've attached an example of that.

Attachments:
drag_example.hipnc (234.7 KB)

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Thanks, so the drag force, with ignore mass, will work as a kind of “air friction” ?
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