Hi –
Is there a way to emit new wires into the wire solver? I'll also need to kill wires over the course of the simulation. I want to have an object move through space emitting points, and have deforming wires connecting the points to the original object.
If I add wires to the source geometry with deforming geometry ticked on, the wire solver complains about mismatching topology.
I could probably rig something up using bullet and adding new constraints to hook up the new objects, but that seems like a lot of work for something that should end up looking simple.
I could also see if I can add all of the wires on the first frame together, but I'd rather not.
Thanks,
Ben
Emit new wires into wire solver
3091 0 0- ben-andersen
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