I've tried alot to fix this.
Using vopsop comparing directions a few frames apart and trying to average these out. (might be incorrect the way I did this)
Tried using Slerp in vopsop, also no succes.. (also might be incorrect the way I did this)
Assigning up vector to be always up also does not work.
Anyone else have an idea how to prevent the flipping effect?
Maybe a simple vopsop solution?
Too bad I cant share the scene file because of NDA

