I need to exactly match a camera from Maya in which the shear parameter on the camera has been modified. This results in the rendered image being stretched and tilted a certain way. Is there any way to force shearing of a transformation matrix in the obj context at all?
Are there any workarounds I could use, like maybe manually setting a pretransform with a scripting command? Is it doable in the HDK? I looked through the help but didn't find anything except a sentence stating that Houdini does not allow shearing in obj parameters.
matching a sheared maya camera
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- josh3light
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- edward
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- josh3light
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- edward
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- josh3light
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- Joined: Feb. 2008
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