Just thought I'd ask about this one, unfortunately I don't have a file or renders to show right now.
I've been creating some high visc FLIP stuff lately and after tweaking every setting cannot get the newer VDB meshing method flicker free without pops here and there, I've tried particle counts from 500k - 2mil+ and still get these nasty little join pops. I've tweaked everything (VDB smooth etc) but cannot replicate the clean mesh results I can achieve with the older particle surface node.
Just curious as to the benefits of VDB for particle meshing and if any of you guys have come across the same issue or have solved this.
This tool can fix flicker on VDBs, Flips, etc. take a look. Volumetric Temporal Deflicker | HDA Digital Asset Download https://vimeo.com/324762774 [vimeo.com]