Hey guys, I noticed in the houdiniAsset node in maya, there is an outputObjectTransform plug:
output.outputoObjects.outputObjects.outputObjectsTransform
how do I go about feeding some transform data out of this plug? I have an attribute on my points which contain translate offset values, which I would like to be able to pass through this plug to help drive another object (i.e. joints) in maya. This is coming from rigging, so they like their data through plugs
thank you!
feeding data out of the outputObjectTransform
2970 1 1- grayOlorin
- Member
- 1799 posts
- Joined: Oct. 2010
- Offline
- grayOlorin
- Member
- 1799 posts
- Joined: Oct. 2010
- Offline
-
- Quick Links