I just started using Houdini Indie and after watching some tutorials and playing around with things I downloaded from Orbolt I hit a wall

I downloaded the Height Map Terrain Generator from orbolt (https://www.orbolt.com/asset/SideFX::heightmapterraingenerator) [orbolt.com]
I just used the default height maps, exported the geometry to bgeo and read them back in (using a File Node).
Then I turned it into a Rigid Static Object and added a cube which I turned into a FLIP from object.
In the AutoDOPNetwork, there are no errors but the FLIP is going through the geometry, it doesn't collide.
Am I missing something?

Looking forward to read your input.
Best regards,
Giso

