automate workflow for simulating and rendering

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Hello,

My computer is powerful but nothing ridiculous and I lack a farm to send jobs to.

I was wondering if there was a way to automate setting off a hi simulation and then do a render straight after?

I would like to work on a low quality iteration during the day, nail the behaviour, look and then set things off over night to simulate and render.

Any pointers would be really appreciated

Thanks
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Joined: May 2006
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I think a Geometry node followed by a Mantra node connected to it, and then rendering from the Mantra node should be enough for what you want.
Of course, being this Houdini you can make it even better and use “Wedge” for, let´s say, cache and render 5 different versions, etc…
Javier Meroño
FX TD.
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