I'm trying to teach myself more about procedural textures/materials. whilst there are quite a few good tutorials out there which help with subjects such as rocks, I'm having less luck with generating noise that looks like ‘sticks’, ie. isolated lines in random orientations.
This would form the basis of straw, grass, dirt and similar procedural debris materials.
Any tutorials or pointers from others? Best idea I've got so far is based on worley noise but I'm not sure how to shape it.
Attached an image which I'm aspiring to recreate in Houdini.
PS. I know about geometry and fur procedural methods for grass - but I'm looking for a procedural material here for learning purposes.
Thanks all!
procedural materials - straw, grass, dirt?
5567 4 2-
- nikalaris
- Member
- 10 posts
- Joined: April 2015
- Offline
-
- blackpixel
- Member
- 182 posts
- Joined: April 2009
- Offline
You might get away with the boxes pattern and a distorted uv space.
Put the whole thing inside a loop and do variations with each iteration.
The shadows are faked with a blurred and offset version of the pattern and stack with each layer.
This whole thing is a bit of a hack though and that loop with 150 steps is far from ideal, but you get the idea :wink:
The rest is just layered noises.
Put the whole thing inside a loop and do variations with each iteration.
The shadows are faked with a blurred and offset version of the pattern and stack with each layer.
This whole thing is a bit of a hack though and that loop with 150 steps is far from ideal, but you get the idea :wink:
The rest is just layered noises.
-
- Pasto
- Member
- 80 posts
- Joined: Dec. 2013
- Offline
-
- eetu
- Member
- 606 posts
- Joined: May 2007
- Offline
-
- nikalaris
- Member
- 10 posts
- Joined: April 2015
- Offline
-
- Quick Links