I would like to offset my uv's for my crowd procedurally, is there a efficient way to do this?
My uv's are set up stacked on top of eachother (see attachment), so I just need to offset the uv's using uv transform. Is this ever possible to randomize per crowd procedurally? Or should I just create four agents for something like this?
I currently have 21 models with 4 textures per file, adjusting the uv's would give me 84 different characters using just 21 maps instead of 84 maps, thats why I stacked them..
The preferred method is via stylesheets for materials. This way you don't have one large map and you don't have to continually skew the UV coordinates.
I wish I knew this earlier because I allready created all my geometry, my current setup has four agents instead now of just one, so now I have 84 in total instead of 21. I will have to try out the material stylesheet for my next crowds.