Doudini Hi McNistor, I really hope all of your stuff will get addressed. I think you have given lots of important and useful suggestions that are just missing in H.
+1 ! You've done a lot of good suggestions and I also really hope that's will be taken into account. And, just in case, as many of theses suggestions are more or less directly inspired from Softimage, just remember that intentions are not to make a “softimoudini” software and denature it, but improve this actual good piece of software to make it more accessible and userfriendly as it can while preserving/improving its powerful procedural side .
Doudini Hi McNistor, I really hope all of your stuff will get addressed. I think you have given lots of important and useful suggestions that are just missing in H. Also I can understand your frustration.
Making the tools rock solid for hard surface modelling is really a must. I dont see houdini catching up with other apps if those get not addressed or if the priority is just too low on those minor RFEs.. Snapping with shift or ctrl has been addressed by so many users. I submitted an RFE again this year (RFE #72856). But my hope for getting this are really low.
And why do we need that green and red outline with the polyextrude?? wtf. Why the blue highlight? why the follow selection green indicators? Nobody was like wow great we really need those. Nobody ever went on and sent an rfe for this. yet some dude at sesi thought its a good thing.
Also try to model something in centimeter space when your units is set to meters. Good luck with zooming in on fine details and adding polysplits.
All this works better if you do a case study of how these issues affect you working directly - otherwise it's a bit rantish.
Doudini Sorry, I dont want to rant. Just trying to report things and rfe and trying to help improve the houdini workflow for other artists.
Anyway here i recorded the issue with small geometry and the polysplit. this was also the case with polysplit::1.0 and made me model everything 10x bigger when it comes to hardsurface modelling
And here this green and red line which seem pretty useless:
Thanks that is a lot clearer now - Houdini doesn't have metric measurements - it is unitless except in DOPs. So the best Rfe is to have units. Therefore the ‘cm’ scale is 1/100 of a unit modelling if I understand the video correctly.
The Red and Green lines identify the start and finish. The best Rfe is to have the preference exposed to turn them off, or reduce them like the handle glows. i.e. the glows are fine in normal non-modelling use yet modellers detest them - so have a preference for them
You have to imagine that these tools are part of the bigger Houdini landscape and thus all preferences accommodate the entire package and users - not just hard core hard surface modellers.
That problem has nothing to do with units or size. I found that the PolySplit tool does not like concave surfaces, and becomes very difficult to do at any size. Move your camera inside the object and the split works.
PS. The tools can be brilliant at what they do, but if good workflow lacks, the tools will become bloated assets that nobody uses.
Attached is an animated giff showing this issue.
Edited by Werner Ziemerink - May 31, 2016 02:30:37
If the current transformations limitations will be dealt with in H16 it will be a huge step in the right direction, but hardly a Softimage killer. There are other small but important features to be implemented in order to reach XSI's easiness and versatility of viewport gymnastics.
Looking at Werner's gif above I just remembered one which so far has not seen the light: an auto focus based on selection and the elements you added/deleted. Sculpting programs like Zb has it too. You can't expect to easily work zoomed in to add detail in a small area, when the moment you tumble around you've lost your area of focus and you constantly have to “space+F”.
You two (sidenimjay and arctor) have to have a telepathic link. What is the difference between space+z and space+f? No, seriously, what is the difference? I don't observe anything substantial. In the end, you're pressing some keys to keep focus in one area.
We're talking about a solution which doesn't require the user to press anything. For whomever else reads this, it's not a matter of convenience - when you're modeling and that's what you do for a long time, this becomes an invaluable feature.
I'm talking about: open XSI, go to Preferences>Camera>Orbit around selection>ON Works great when you have one or a few point selected in a restricted zoomed-in area. I even made a .gif in a long time ago thread., but I think it;s pretty self-explanatory.
I know about these shortcuts an my point is that I shouldn't be relying on them, just using them occasionally. Lack of a “Orbit around selection” feature is part of a long list of why isn't Houdini my main tool yet.