My question is a bit difficult to explain.
At first a I try to discribe what I think happens if you render out a scene:
Step one:
You can define basic diffuse colors and you can create shaders to have even more complex color structures.
Step two:
If you render out a scene the renderer takes into acount all the information I mentioned above. And it will take into acount the lights. Objects appear more or less bright depending of thir position relative to the lightsource.
AND NOW MY QUESTION:
Is it possible tho get the color information that is calculated in “Step two”? I mean is it possible to get the numerical value of the (point-) colors that will be rendered out?
Don' t get me wrong: I don' mean the color information of the
2 dimensionaI pixel grafic. I mean the color information that refers to the tree-dimensional scene.
Would be nice if someone could help!
Greetings gerd
Getting color information of rendered scene (light&shado
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- gerd
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- Enivob
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If you are talking about ray bounce information, you may need to write your own render system to get that but you do know about Extra Image Planes, right?
Image Planes are images but you can route some of the diagnostic and calculation parameters to them as well. For instance, render time per bucket can be viewed as an image.
Image Planes are images but you can route some of the diagnostic and calculation parameters to them as well. For instance, render time per bucket can be viewed as an image.
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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- gerd
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