Turn a bezier spine into a tube

   7974   4   1
User Avatar
Member
22 posts
Joined: July 2014
Offline
Hi everyone!

I'm looking for a way to turn a bezier spline into a tube. So far, the only way I've found anything approaching a useful way to do this has been to create a curve and then create a circle and use polyextrude with the “spline” method on the circle. The circle extrudes following the spline.

This… sort of works, but the workflow is so incredibly awkward (aligning the circle to the origin of the spline is not particularly easy) that I know there simply must be a better way.

Anyone know how to do this?
User Avatar
Staff
4253 posts
Joined: Sept. 2007
Offline
Try Sweep SOP; or if you want to convert to polygon curve, PolyWire SOP is great as well.
I'm o.d.d.
User Avatar
Member
22 posts
Joined: July 2014
Offline
Ahh… sweep seems to do close to what I'm looking for. Is their an easier way to control the level of subdivision then to use a “Convert” node?
User Avatar
Staff
4253 posts
Joined: Sept. 2007
Offline
Resample SOP is great; I use Maximum Segments when I want to evenly (or as even as possible) resample a curve.

Increasing the U Level of Detail on Convert SOP will refine the results, but the points may or may not be evenly distributed, depending on the curve itself.
I'm o.d.d.
User Avatar
Member
22 posts
Joined: July 2014
Offline
Ah! Merci!
  • Quick Links