Connect edges with different polycount.
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- aeaeaeae
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How to create a polygon primitive between two highlighted edges? They have different polycount.
Edited by aeaeaeae - June 30, 2016 15:42:35
B-System for Houdini [ae43ae43.gumroad.com]: instance editor, blender like interface.
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- Enivob
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- Joined: June 2008
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Add each edge loop to it's own group.
Merge the mesh together.
Then drop down a PolyBridge node.
Populate the two source and destination groups with the groups you created from the edge loops.
This will create a bridge of faces between the two loops.
Follow up with a Facet node to uniquify the points, this will fix any normals issues.
Another approach would be to resample one curve so that it has the same number of points as the destination. Then the PolyBridge should make an all quads connection, otherwise you will get some triangles.
Merge the mesh together.
Then drop down a PolyBridge node.
Populate the two source and destination groups with the groups you created from the edge loops.
This will create a bridge of faces between the two loops.
Follow up with a Facet node to uniquify the points, this will fix any normals issues.
Another approach would be to resample one curve so that it has the same number of points as the destination. Then the PolyBridge should make an all quads connection, otherwise you will get some triangles.
Edited by Enivob - June 30, 2016 23:01:40
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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