I would love to see a tutorial on how to render flip fluids like wave tanks, with Houdini 15. I see a lot of questions on how to render out flip fluids specifically render passes like velocity and vorticity. And how to achieve good results with foam particles. I have searched the internet and there is not a lot of tutorials on this subject. Seeing as Houdini is know for its ocean simulations I would love to see a tutorial on this subject.
Help me Obi Wan Kenobi your my only hope.
Tutorial, Rendering Flip Fluids
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- nrasta
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- Enivob
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Try searching YouTube and Vimeo as well.
The flooded Hallway series shows the entire FLIP workflow.
https://vimeo.com/107992536 [vimeo.com]
The flooded Hallway series shows the entire FLIP workflow.
https://vimeo.com/107992536 [vimeo.com]
Edited by Enivob - July 9, 2016 09:28:12
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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- nrasta
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Thanks Enivob for the response. I have already watched the hallway flood tutorial which is a great tutorial. But in order to get a great high quality fluid render you really need multiple passes most important velocity and vorticity. Sadly most tutorials don't cover this. There have also been some fluid mesh changes in Houdini 15.
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