Hi all,
the character i am working on is melting at the moment using variable viscosity using attribute create node.
I am using metaball to define the specific locations of the character to melt. the problem is that the character doesnt animate anymore( after the flip fluid procedure). i am using a sop solver for the metaball interaction with the flip which is working but the moment i try to plugin the character on the (use external SOP) it starts to animate but doesnt melt at all. how can i retain the animation and melting effect both at once ?
do i need two sop solvers connected on the flipsolver?. i have tried many ways but it doesnt work.
i am coming from a Max background; your help would be highly appreciable.
thanks
Need help regarding melting an animated character
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