I tried to create small domino simulation, but result is horrible.
It seems that collision is not correctly calculated. Then I increased substeps, the result get better but still sliding a bit. I increased substeps around 200 and finally the result is satisfactory.
I created two files, one with 1cm/unit and one with physically small object. When I played around with Collision Padding in physically small version of the file, the objects explodes for some reason. So I had to set Collision Padding to 0.
So here are my questions. 1. When you create small scale simulation, is it better to change unit scale or make actually small objects?? 2. Is increasing substeps like crazy only solution for small scale simulation? Is there any other approach?