Hi,
i am trying to find a way to trace (create an outline) of a geometry from a direction.
so far i tried the ray sop with a dense circle surrounding the geo. but this fails on many features of more complex shapes.
i was thinking of maybe using the trace one but it requires either an image or a chop. not sure how i could use anything in a chop however. i would image i'd have to render with a pure white shader!? and then use the trace?
thanks in advance
Tracing Geometry from a direction
3835 3 1-
- spohle
- Member
- 5 posts
- Joined: July 2011
- Offline
-
- Nima
- Member
- 471 posts
- Joined: Nov. 2013
- Offline
-
- animatrix_
- Member
- 5100 posts
- Joined: Feb. 2012
- Offline
You can slice the geometry using the Clip SOP and keep both sides, append a Group SOP for points before and after the clip, get the difference, convert this group to an edge group and then use a tool like this to turn your edges into a polygon curve:
https://www.dropbox.com/s/w785aogkd5j2uxf/PolyCurvesFromEdges_SOP_Animatrix.otl?dl=1 [dropbox.com]
https://www.dropbox.com/s/w785aogkd5j2uxf/PolyCurvesFromEdges_SOP_Animatrix.otl?dl=1 [dropbox.com]
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
-
- spohle
- Member
- 5 posts
- Joined: July 2011
- Offline
-
- Quick Links


