I'm making an object out of cubes and rectangular prisms. The texture packing tool is doing a good job of optimizing space by rotating the various rectangular sections, and for organic shapes that would be perfectly fine, but for cubes and rectangles it would make my texture work easier if the UV's aligned vertically and horizontally.
I can't find an easy way to do this. I could do it manually using the UV Edit SOP, but that seems to be sort of against the Houdini ethos. Is there a way to have the UV's packed automatically, but not end up with weird rotations?
Try adding a UV Layout node at the end of your network and view the results in the UV view. Read the help card and try out the parameters. There are some packing and arrangement options as well as UDIM support.
Using Houdini Indie 20.5 Windows 11 64GB Ryzen 16 core. nVidia 3060RTX 12BG RAM.