Hello! I'm working on a set of shots where a few objects are flying through the air at each other, and I'm trying to set up my camera shots.
My issue is, I cannot seem to figure out how to make some form of aim constraint on my moving DOP object that's flying through the air. I'd very much like it to stay focused and in the same camera space as it moves and while I could key the camera manually I feel like that's a bit clunky and there must be a way to get the camera to stay looking and moving at an even distance as the object in motion in the dop network.
Looking and doing some research I heard a bit of talk about the dopnet function, but it didn't seem to work for me or yield any form of camera movement at all.
Would love to hear your thoughts! Thanks a ton!
Parenting Camera to moving DOP fracture object.
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- shaneroshea
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- bonsak
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Make a Null in the object level and use point expressions to get the position from your fracture:
Then just link the null object into your cameras lookat field.
-b
// expressions for x,y and z point("../sphere_object1/dopimport1/", 0, "P", 0) point("../sphere_object1/dopimport1/", 0, "P", 1) + "the y value of your fractured objects starting height." point("../sphere_object1/dopimport1/", 0, "P", 2)
-b
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- shaneroshea
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