Issues using Tractor node

   1856   1   0
User Avatar
Member
1 posts
Joined: May 2013
Offline
Hey folks,

I'm trying to send a sim to our Tractor farm using the Tractor node. I've encountered a few strange problems:

Alfred.py creates the alfred script (eg: render.alf) and it seems to get a few things wrong:

1. -expand 1 this setting seems to tell Tractor to expect another job to be created when the current one finishes, and errors if there is not one

2. the alfCleanup() function inserts too many escapes into the cleanup cmd, it uses
text.append(' \\"%s\\"' % f)
which causes an “error parsing job script” error. If I change Alfred.py to do this instead it works:
text.append(' \"%s\"' % f)

If I change those in Alfred.py, I am able to generate an alf script from Houdini and submit it to the farm successfully.

However, if I try to submit from within the Houdini gui, I get this error:

sh: alfred: command not found

I discovered there is an alfred scripts folder in the Houdini installation:
houdini/scripts/alfred

I tried setting the $HOUDINI_SCRIPT_PATH env var to point to that, but still no luck.

Anyone encountered similar problems? How reliable is that Alfred.py script?

cheers,
Daniel
User Avatar
Staff
1471 posts
Joined: July 2005
Offline
The Alfred scripts are quite old. About a year ago we tried to revisit them and convert them properly to Tractor, but that project did not get fully completed. So the support for it exists but is spotty.
  • Quick Links