I want to take a low and high poly mesh and take the texture color from a texture on the high poly and generate a new texture for the low poly and its UVs.
Bake texture rop node is what you're looking for. Apply the texture to one object using a basic shader, Set the other ovject as uv object on the bake texture node.
kahuna031 Bake texture rop node is what you're looking for. Apply the texture to one object using a basic shader, Set the other ovject as uv object on the bake texture node.
- Put the texture in the Principled Shader texture slot - Turn on baking diffcolor in the Bake Texture ROP, since the default “Color” is for point Cd and just comes out white