Hi,
So to break down what I got, I have 12 wire lines (12 * 100 points) in a circle that I animate with some wind, I then lofted them, and to add some smoothness I subdivide them. It works, but I think it would be way more efficient to only subdivide in one UV direction only.
Would anyone know how to achieve this?
Thanks,
/Anton
How to subdivide in one UV direction only?
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True, I'll increase the points on the circle, thanks!
procedural thinking - http://hexagons.se/ [hexagons.se]
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