Cartoon main autorig H16

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How to put animation keys in autorig H16?
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Joined: Oct. 2016
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Moin,

your question seems a bit unspecific. You don't want to put keyframes into a rig, obviously, but on controlling “items” (nulls or whatever you want to call them).

If you do not want to extend the autorig-created setup to add your own animation controls (which I would suggest doing), you can grab the pose tool and start posing your character. Whenever you grab a “bone” to “animate” it, you can set keyframes on those channels that you modify - do it once in autokey-mode to tell Houdini that you want these to be autokeyed, then Houdini will capture later tweaks automatically.

Does this answer your question? Else, could you be a bit more specific about how far you got and where you don't know how to proceed further?

Marc
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Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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