Using Maya Nurbs to feed Hair Generate SOP

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Hi,

I'm trying to improve a pipeline where I do the hair sim in Maya and Hair generation in Houdini. However, I'm pretty sure I'm missing something because is not working. This is what I do.

Do the hair sim in Maya.

Export the Output curves as Alembic.

Import the alembic set of curves.

Add an unpack and convert to nurbs (they are already nurbs, but just in case)

Create a Hair Generate SOP and point these curves in the “Groom object” slot.

Any clue why is not working?

Thanks!
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Any idea guys?

Or any tutorial, or advise of how to use the maya output curves as hair guides in Houdini 16?

Cheers.
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import your curves and skin geometry to houdini, and use
fabio hair system, in the first tab just pass the skin, and the guide curves.
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