I can't get skinned meshes across to Unity from Houdini anymore. I've repro'd it down to this - This is what it looks like in Houdini - And then in Unity 5.6.2 You can see the bones are moving, just not the skin.
Gave it a try and it seems like im still not getting any playback in unity, keyframes are there but it doesnt move my mesh as if it wasnted skinned.
Im using the autorig setup post generating the rig, and just exporting the first frame non posed fbx, importing to unity, then im importing an idle animation but im not getting any animation preview when i apply my skinned mesh import to my “animation only” version
This might sound silly, but Im just using the visibility options on my auto rig hda to export only the bones , it seems to work with only exporting animation data but im not sure if that might be causing problems