Water Ink Drops

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Hey guys, I'm trying to get something similar to this effect in Houdini.. can someone point me in the right direction?

Thanks!

http://i.imgur.com/I78Y7.jpg [i.imgur.com]

Jason
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Advect particles with a pyro sim. You'll need a shitload of particles but Houdini is pretty efficient rendering point prims, especially if you use a delayed load procedural
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