I'm having difficulty procedurally chipping away geometry edges of my model. Does anyone have any idea? It has to be completely procedural as It's being done to a fracture.
Depends if your model is compatible with the Boolean node. If it is then you just need to scatter some geo along the edges and make them boolean>subtract from your model. To find the edges I recommend checking out the game development [github.com] tools where you got the curvature tool.