I have a small grid (64*64 row/columns), uv coordinate (0,1), and a custom point attribute called “custom” (vector)
And I have no clue how I can create a little texture (64*64, .exr), to store this custom attribute.
- I have tried the ‘simple bake’ from the gamedevtools, but I always have .py error when I try to add my Custom Channels.
- I have tried to use the Vertex color baking (still with the gamedevtools “simple bake”), storing my custom vector in a @Cd (point), but negative component of my vectors return a 0 value in the baked image.
Maybe it's possible to import my grid in a COP, but I'm not really sure about the procedure (seems to work with heightfield, so maybe I should convert my grid as an HF and transfer my attribute).
Any hint to send me in the right direction would be really appreciated.
Signed custom attribute to .exr texture.266 1 1
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