Couple of questions about the fbx export process.
If I have a geo object with multiple objects inside of it, it seems that File/export - Filmbox FBX - exports everything as a combined mesh. Is it possible to preserve the objects as individual meshes on export?
I noticed that having multiple geometry nodes at the scene level exports each one without combining the objects. However with multiple objects inside a geo, they just get combined. thanks in advance,
Houdini Indie - Export to FBX for Unity
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