Hey everyone! I know that in Houdini there are millions of ways to do something easily. Before going into hardcode coding, want to find out, maybe there are some easy ways to take this poly:
and nicely divide it into rectangles, keeping some minimal rectange size and respecting the shape (to avoid very small rectangles); (using VOP SOP)
Or, alternatively, just fill this with hexes, and cut out unsued geometry, like
You could make the edge cuts (polysplit), which is the easiest way, by far. A semi automatic way would be to select the 36 edges (the boundary) and extrude along some other direction. Then delete the top and select one of the edges and polyfill with quad grid. Then delete out the extruded polygons.
Edited by anon_user_38315714 - May 30, 2018 13:13:00