Post Explosion Burn

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I'm looking to make a generic explosion that does not have a burn after the boom. I have my Burn Rate set to 1, Fuel Inefficiency set to 0 and I scale down Scale Source Volume to 0 in 2 frames. I am still getting a burn on my source geo well into frame 80. Could someone point me in the right direction to solve this issue?

Thanks!

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sphereExplosion.hip (952.0 KB)

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If you use the guides on the smokeobject to visualize your burn field, shown in yellow, you will see that it is completely gone by frame 3.
So what do you mean by “burn”?

Try setting the Dissipation to 0.99 on the Shape tab of the pyrosolver. That should cause the overall effect to disappear more quickly.
Edited by Enivob - June 4, 2018 17:17:30

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burn.gif (106.0 KB)

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