Wire Solver collision

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Hey,

I am trying to do some interesting stuff with the wire solver, but there are some things I can't figure out yet, although I am browsing the Houdini help section and reading through the wire solver page.

My setup is kinda easy, I have a few polylines between two static objects and a third object should cross those lines and bend/break them.

I need to solve the following:

1. I have bend my polylines by adding vertexes to them, so that they have an initial “bended” state. But in case I am using the wire solver, they will be automatically stretched a little more. I am not sure if this is possible, but I want that the wire solver threats those polylines (let's say they are “gum-ropes”) as if they are stretched to their resting position and only stretch or break them if other forces are applied to them. (Although this is really hard because the gravity is continuously applying a force)
Solved this one. I am using now a target geometry with high target stiffness/damping value. I'm not sure if this is the right way, therefore I still need to figure out how to let wires interact with my objects.

2. I still can't figure out which node I need to use for the animated object to interact with my polylines. It should also be possible, that they stick to the object.


I would really appreciate any help! Im sure it's simple if you know how to

Greetings,
Gyula
Edited by kulli - July 13, 2018 04:04:08
Check out my profile: https://vimeo.com/user750491 [vimeo.com] Feel free to leave a comment if you like a video :)
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I have partially solved the problem myself.

The aim is an animation/simulation with sticky cobwebs. I will upload a video (hopefully) tomorrow about my results with the Wire Solver and constraint networks. Until then, you are welcome to check out my HDA for the cobweb: vimeo.com/280790033

Greetings,
Gyula
Check out my profile: https://vimeo.com/user750491 [vimeo.com] Feel free to leave a comment if you like a video :)
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Looks very cool. Reminds me a bit of this:



Are you planning on making it available to the public?
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
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