Houdini Indie + Engine, hbatch single frame still rendering watermark

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Hi dear community,

I am trying to render multiple mantra nodes via the Houdini Command Line Tools and hbatch with Houdini Indie + Indie Engine but I am running into problems. I searched the forums, google and odforce to find something on how to solve this without any luck. I am sure you'll be able to help me, though

Right now I have a hiplc file with 7 mantra outputs, they are all set to “Render current frame” since I need only one frame but with a resolution above the 4K animation limitation. The scene file itself is set to a range since I do have a matchmove camera.
In a .cmd file I have the following (from this thread https://www.sidefx.com/forum/topic/50702/ [www.sidefx.com]):

mread abc/abc.hiplc
render -F 1095 -V /out/modernHighriseB /out/modernHighriseD /out/modernHighriseF /out/modernHighriseH /out/modernHighriseI

The command line tells me it enters limited commercial licensing mode which is correct but it renders each output in 720p with watermark.

Yesterday I seemed to make it work by accidentally setting a frame outside my range which caused mantra to render frame 0000 without watermark. Unfortunately, that is not the frame I need.

So my question is: can I do something to render F1095 single frame above 4K via command line or does the limitation always happen once “frame != 0000”?

I usually have matchmove cameras for my shots, choose a good frame for the matte painting and render my elements for this frame. I know I could always create my still cam and then render frame 0000 but it is a workaround I would like to avoid and I hope I just missed something here you can help me with.

I am on Windows 7 in case that makes a difference ^^ If you need more information, please let me know. I am new here and more or less new to Houdini in general so maybe I am also doing something stupid here and you have alternative ways to go about it for me

Thank you in advance!

Take care,
Dziga
freelance matte painter & environment concept artist
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