Renderman Boolean Geometry

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I've been asked to work on a scene using Renderman. It's an arch viz type scene and I used the boolean sop all over the place.

I think I've been spoiled by Mantra because it renders what I see in my viewport perfectly!

Here's an example:


I can get away with rendering straight out of the boolean sop, which is awesome!

However, even after tweaking settings in boolean (detriangulate, unique points, etc), a divide, and a clean sop I still get some funky renders in Renderman:


It's better than what I was originally getting just doing a render from the boolean sop but it's still not right!

Any tips or tricks? It seems like Renderman is trying to divide or smooth the geometry and I'm not sure, if that's the case, on how to adjust that. I should also mention that I get a similar issue in Redshift- but for the time being I've been asked to evaluate Renderman for this particular project.

Thanks!
Edited by The3DStig - Sept. 12, 2018 23:27:14

Attachments:
MantraExample01_viewport.jpg (124.4 KB)
RendermanIssue01_viewport.jpg (143.0 KB)

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Ha! Gotta love solving my own questions right after I post it!

Just needed to make sure everything has vert normals…
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