Collapsing transformations

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After doing an FBX import of a model, I get something like the first image. A bunch of little pieces, with a hierarchy of nulls that each have a transformation.

I'd like to convert this to a single geometry, something like the second image, and the conversion mostly isn't very difficult. What I'm wondering is if there is an easy way to “summarize” all of the transformations happening (there is a transform within the imported geometry node, and then one for each null). What I've done so far is just stack a few transforms, and copy/paste the transform itself out of the nulls and the geometry nodes into these new transforms. I was just wondering if there was an easier way.

Thanks,

David

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perhaps a good way to approach this would be to pack the geometries in your hierarchy and object merge these packed geometries into a new object. this would preserve the transforms as primitive intrinsic attributes on the packed primitives, and allow you to do your material assignments with a packed edit sop.
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