Relative Shape Script

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Hello,
Every time I'm trying shapes I miss the Softimage way…
So I first store the shapes delta's in an attribute to be able to continue on without any hassle with modeling operations and restore that later on just before the bone deform.

I'm now trying some more complex situations where an fbx imported geo has many shapes spread to many objs. I'm trying the python way but… maybe someone already made some sort of script?
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