Hi everyone,
Is there a tutorial somewhere on Houdini's take on sequence level lighting. The way it would be done by a team. A lead doing sequence lighting publishing light rigs and juniors doing the shots and modifying when necessary etc, Katana style. I'm not sure what's the best approach for this in Houdini. Any help would be appreciated.
Lighting sequences
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- Steven Quinones-Colon2
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- jsmack
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Yes, that's the general workflow in Houdini as well. Either snippets or json files are used as published light rigs. Snippets are imported/exported using a Qt interface or an HDA. An HDA or Qt interface is also used for load/save of JSON files. JSON is used when interchange with Maya is needed. Snippets are used when only consumed by Houdini.
(a snippet is a CPIO file created by hou.Node.saveItemstoFile)
Edit:
I speak from the workflow used in my experience, I'm sure other studios have various approaches.
(a snippet is a CPIO file created by hou.Node.saveItemstoFile)
Edit:
I speak from the workflow used in my experience, I'm sure other studios have various approaches.
Edited by jsmack - Nov. 24, 2018 14:04:36
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