Hi all,
I was wondering if there is any way to make a constrained primitive that is using Vellum Cloth a fully stiff object so it doesn't deform at all?
Setting stiffness to an insane number doesn't help as the object still has a bit of “stretchiness”.
Vellum problem.
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- robertX1974
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- Enivob
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I believe the answer is no.
If you are trying to emulate an RBD object that becomes flexible, think about a using a switch to swap a solid for a vellum at a specific time.
One thing that does help, a lot, with making vellum objects more stiff is Constraint iterations. More iterations with a few more substeps can help make the stiffness setting become more effective.
If you are trying to emulate an RBD object that becomes flexible, think about a using a switch to swap a solid for a vellum at a specific time.
One thing that does help, a lot, with making vellum objects more stiff is Constraint iterations. More iterations with a few more substeps can help make the stiffness setting become more effective.
Edited by Enivob - Feb. 7, 2019 10:06:10
Using Houdini Indie 20.5
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Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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- robertX1974
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