Anyone else run into this with the off-the-shelf “Add Fur” shelf tool?
-create a polygonal sphere -choose the “Add Fur” shelf tool -select the sphere -in the “geo1_hairgen” node, go to the “Thickness” tab and switch “No Override” to “Skin Attribute”:
-hit the “Paint Thickness Attrib” button -error: “The node ”“ referenced by parameter ”Groom Object“ does not exist.”
Having the same issue. Trying to figure a workaround but all i found so far is painting the width attribute on the skin inside the hair generate sop and attribute transfer it to the hairs. I still don't know how to control the width along the length of each hair with an efficient manner. All i can think of is a for each loop for each hair.
I can confirm it's not working for 17.5, haven't tested in 18.5 yet. A workaround is to unlock the hairgen and copy the attribute that you painted from the rest skin to the animated skin. That pops it back into the hairgen core and it will work again.