It's probably my first post here, so I hope I'm writting on the right forum.
I'm making a waterfall creation animation, and cannot really figure out some stuff concerning FLIP fluids.
Thing is, as long as I don't modify my terrain object (which is a RBD collision object in this case), particles behave as expected (meaning, I can create, say a river, with no problems). But as soon as I animate terrain deformations (made by boolean operations, and some remeshing), they start to fly in all directions. I suppose it has something to do with collision settings in DOP network, but at this point, I feel I've tried everything I could, with no results.
I'm pretty sure there's something I don't know about, and something I'm doing wrong, as I'm just starting to play with FLIP fluids…
Any ideas, any help? :-)


