exclude matte object in Z depth pass
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- R0B
- Member

- 7 posts
- Joined: Feb. 2016
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Hi, How can I exclude matte object form the Z depth pass
in marnta.
Thanks
E
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- tamte
- Member

- 9380 posts
- Joined: July 2007
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Assuming your depth is already premultiplied, you can divide and multiply your depth pass with Alpha channel for example (in comp)
Tomas Slancik
CG Supervisor
Framestore, NY