Smoke collision object

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Hi! Please help me. I have this model of a skull, with the eyes part cut off. I want the smoke to collide with the model from the inside, and to “escape” from the eyes.
I used the static object or the deforming object from the shelf, and changed the parameters from the division size on the volume tab in the RDB solver. But I cant get what i need, that is the full skull covered in blue (from the collision guide) without the eyes.

Is there any other way ? Thanks!!
I attached the files

Attachments:
Skull.hipnc (901.7 KB)
Skull_v02.obj (2.8 MB)

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skull should be solid, see attached.

Attachments:
skullcavity.jpg (32.9 KB)
skullcavity.hipnc (118.1 KB)

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Thanks man! i got to understand what you did, but it looks great!
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no worries, goodluck!

Attachments:
vdbfullskull.0078.png (162.2 KB)

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Hey check out the render, finally got it
Instagram: @wolfandrocks
Edited by Herlowe - Aug. 5, 2019 19:01:27
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