I have a DigitalAsset with a box sop inside a geo node. When it is converted to staticmesh in FHoudiniEngineUtils::CreateStaticMeshesFromHoudiniAsset the vertexCount inside HAPI_PartInfo is 36 instead of 24. I assume that there is some point where Houdini API is configurated to triangulate geometry on cooking process.
Can I avoid this behaviour?
                    
					
                    
                        
                    
					
						
					
                    Where is input geo triangulated?
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- David Soriano
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- dpernuit
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