Polybevel - H18.0.348 - Houdini crashes at startup

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I've installed the new production build H18.0.348 indie and with this simple scene Houdini 343 works but when I activate the Bevel node 348 crashes

Is there a way to use Polybevel 2 instead of Polybevel 3, I've tried opunhide with no success ? thx
Edited by dyts - Jan. 15, 2020 01:43:08

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Capture d'écran 2020-01-15 07.13.12.png (321.6 KB)
bug.hiplc (176.6 KB)

- David
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/ -> cd /obj/geo1
/obj/geo1 -> opadd -e polybevel
Edited by ryuku - Jan. 15, 2020 02:07:37
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ryuku
/ -> cd /obj/geo1
/obj/geo1 -> opadd -e polybevel
Thanks for your help
- David
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If you'll want to make hidden nodes appear in Tab Menu
Edit > Preferences > Shelf Tools and Tab Menu > Show All Operators
Edited by ryuku - Jan. 15, 2020 03:55:32
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ryuku
If you'll want to make hidden nodes appear in Tab Menu
Edit > Preferences > Shelf Tools and Tab Menu > Show All Operators
ok thanks
- David
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I believe this issue was also filed as a bug yesterday. I have a fix for it which should show up in the nightly builds by tomorrow. If you want a workaround, the cause of the crash is the constant zero uv values on your geometry that goes into the polybevel. The bug is in handling degenerate uv maps.
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bardia
I believe this issue was also filed as a bug yesterday. I have a fix for it which should show up in the nightly builds by tomorrow. If you want a workaround, the cause of the crash is the constant zero uv values on your geometry that goes into the polybevel. The bug is in handling degenerate uv maps.
Great ! thanks !
- David
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bardia
I believe this issue was also filed as a bug yesterday. I have a fix for it which should show up in the nightly builds by tomorrow. If you want a workaround, the cause of the crash is the constant zero uv values on your geometry that goes into the polybevel. The bug is in handling degenerate uv maps.
I think the bug is back, II've submitted the bug, in fact is I put and attribute delete, and delete uv it works
https://streamable.com/2tplz [streamable.com]
- David
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