Hi,
So I'm building a scene in Houdini to be rendered in Redshift. I'm laying out assets and because I'll be rendering in redshift I have to use the Instance node. Within the instance node I've been using a curve to stamp points in my scene. I can then translate and rotate these points in the viewport. My problem is that I can't work out a way to set pscale of a point in the viewport. Is this even possible?
If not, is there a better way of laying out instances, that is fast and allows me to edit position, rotation and scale of individual assets in the viewport as much as possible. I really want to avoid having to use vex to set instance transformations.
Houdini and Redshift for layout (using instances)
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- maevey
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- robsdesign
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Hi, not sure if this what you're after but I've attached a hip file showing orient and pscale inside the instance.
One issue with this workflow is you need to be at object level to see instances. Unless you pin the viewport to object level which then also pins the transform handle, so you can't use a sop transform handle inside the instance. (and you have to use the ladder or type values manually)
Another method (if you just want scale an orientation) is to do the transforms in a separate geo node(s) and use an object merge for the instance.
Rob
One issue with this workflow is you need to be at object level to see instances. Unless you pin the viewport to object level which then also pins the transform handle, so you can't use a sop transform handle inside the instance. (and you have to use the ladder or type values manually)
Another method (if you just want scale an orientation) is to do the transforms in a separate geo node(s) and use an object merge for the instance.
Rob
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